In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
Thirty years after Pokémon Red and Pokémon Green first launched in Japan, Generation 10 has arrived with island vibes and ocean horizons. But if the immediate internet reaction is any indication, the real waves are being made by one grumpy grass bird, one chaotic fire pom, and one water lizard diva.
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Six planets will parade across the sky this weekend in a rare celestial spectacle, experts have said.
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